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2013

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Searching to Learn : Using Search Results to Build Concept Knowledge, Anne Diekema and Sheri Haderlie

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The Next Information Literacy Challenge: Partnering to Promote Deeper Engagement with Information and Better Writing, Wendy Holliday, Kacy Lundstrom, Anne Diekema, and Sheri Haderlie

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Teacher Design Using Online Learning Resources: A Comparative Case Study of Science and Mathematics Teachers, Mimi Recker

2012

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Building a Culture of Inquiry: Avoiding Plagiarism through Teaching Synthesis, Anne Diekema and Sheri Haderlie

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Seeking a Framework to Study and Understand Personal Information Management, Anne R. Diekema

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The Holistic Cognitive Framework for Personal Information Management Research, Anne R. Diekema

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Unifying PIM Research: Fostering a Connection Between Descriptive PIM Studies and Prescriptive Outcomes, Anne R. Diekema

Picking Up the Mantle of "Expert": Assigned Roles, Assertions of Identity, and Peer Recognition within a Programming Class, Deborah A. Fields and N. Enyedy

Navigating Life as an Avatar: The Shifting Identities-in-Practice of a Girl Player in a Tween Virtual World, Deborah A. Fields and Y. B. Kafai

Functional Aesthetics for Learning: Creative Tensions in Youth E-Textiles Designs, Deborah A. Fields, Y. B. Kafai, and K. A. Searle

Debuggems to Assess Student Learning in E-Textiles, Deborah A. Fields, Y. B. Kafai, K. A. Searle, and Hannah S. Min

E-Textile Artifacts as Laminated of Personal, Peer, and Academic Values, Deborah A. Fields, K. A. Searle, and Y. B. Kafai

Social Interactions in Virtual Worlds: Patterns and Participation of Tween Relationship Play, M. T. Giang, Y. B. Kafai, Deborah A. Fields, and K. A. Searle

Creative Play in Virtual Worlds: Avatar and Cheat Designs and Performances, S. Grimes and Deborah A. Fields

Kids and Social Networking: Opening up the Field of Play, S. Grimes and Deborah A. Fields

Kids Online: A New Research Agenda for Understanding Social Networking Forums, S. Grimes and Deborah A. Fields

Collaboration in Informal Learning Environments: Access and Participation in Youth Virtual Communities, Y. B. Kafai and Deborah A. Fields

Connecting Play: Understanding Multimodal Participations in Virtual Worlds, Y. B. Kafai and Deborah A. Fields

Understanding Player Participation and Practices in Virtual Worlds: A Proposal for Qualitative Analyses of Log File Data, Y. B. Kafai and Deborah A. Fields

Collaborative Agency in Youth Online and Offline Creative Production in Scratch, Y. B. Kafai, Deborah A. Fields, R. Roque, W. Q. Burke, and A. Monroy-Hernandez

Making the Connections Visible: Crafting, Circuitry, and Coding in High School E-Textile, Y. B. Kafai, Deborah A. Fields, and K. Searle

Making Learning Visible: Connecting Crafts, Circuitry & Coding in E-Textile Designs, Y. B. Kafai, Deborah A. Fields, and K. A. Searle

Making the Connections: Crafting, Circuitry, and Coding in High School E-Textile Workshops, Y. B. Kafai, Deborah A. Fields, and K. A. Searle

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Gendered Socialization with an Embodied Agent: Creating a Social and Affable Mathematics Learning Environment for Middle-Grade Females, Yanghee Kim and Jae Hoon Lim

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Physical Activity Data Use by Technoathletes: Examples of Collection, Inscription, and Identification, Victor R. Lee and Joel Drake

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What a Long Strange Trip It’s Been: A Comparison of Authors, Abstracts, and References in the 1991 and 2010 ICLS Proceedings, Victor R. Lee, Lei Ye, and Mimi Recker

What a Long Strange Trip It’s Been: A Comparison of Authors, Abstracts, and References in the 1991 and 2010 ICLS Proceedings, Victor R. Lee, Lei Ye, and Mimi Recker

ReTweeting History: Exploring the intersection of microblogging and problem-based learning for historical reenactments, V. R. Lee, Brett E. Shelton, A. Walker, T. Caswell, and M. Jensen

S’cape from formality: Embedded and automatic assessments within simulation games, J. Olsen and Brett E. Shelton

A Clubhouse of their Own: A Role-Playing Game Society in the Scratch Programming Community, R. Roque, Deborah A. Fields, J. L. Siegel, D. Low, and Y. B. Kafai

From Tools to Communities: Designs to Support Online Creative Collaboration in Scratch, R. Roque, Y. B. Kafai, and Deborah A. Fields

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Framing in cognitive clinical interviews about intuitive science knowledge: Dynamic student understandings of the discourse interaction, Rosemary S. Russ, Victor R. Lee, and Bruce L. Sherin

Considering Influences on Identity and Learning in Students' Electronic Design Processes, K. A. Searle, Deborah A. Fields, and Y. B. Kafai

Taking activity-goal alignment into open-ended environments: Assessment and automation, Brett E. Shelton and M. A. Parlin

Iterative technology-based design with deaf/hard of hearing populations: Working with teachers to build a better educational game, Brett E. Shelton, M. A. Parlin, V. Jump, and L. Rowan

Understanding the Creative and Collaborative Literacy Practices in the Scratch Online Community: A Role Playing Case Study, J. L. Siegel, R. Roque, D. Low, Y. B. Kafai, and Deborah A. Fields

2011

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Collaborative strategic board games as a site for distributed computational thinking, Matthew Berland and Victor R. Lee

Producing Selves: The Analytical Utility of Theorizing About Identities Across Spaces, Narratives, Activities, and Time, M. S. Cook, Deborah A. Fields, C. C. Ching, B. Devane, and S. Wortham

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Teaching Use of Digital Primary Sources for K-12 Settings, Anne R. Diekema, Heather Leary, Sheri Haderlie, and Cheryl D. Walters

Negotiating the "Relevant" in Culturally Relevant Mathematics, N. Enyedy, J. Danish, and Deborah A. Fields

Trajectories of Identification Across Social Spaces: Intersections Between Home, School and Everyday Spaces, Deborah A. Fields

Crafting Identities: E-Textile Artifacts as Mediators in High Tech Communities, Deborah A. Fields and Y. B. Kafai

The Role of Different Narratives in Recognizing Peer Expertise in Collaborative Programming Projects, Deborah A. Fields and Y. B. Kafai

Developing 21st Century Writing Practices in Gaming-Related Affinity Spaces, Deborah A. Fields, E. M. King, S. Duncan, J. C. Lammers, A. M. Magnifico, and C. Steinkuehler

Broadening the Scope and Dispelling the Myths, S. Grimes and Deborah A. Fields

Collaborative Agency in Youth Online Creative Production in Scratch, Y. B. Kafai, Deborah A. Fields, and W. Q. Burke

Everyday Creativity in Novice E-Textile Designs: Remixing as Interpretive Flexibility, Y. B. Kafai, Deborah A. Fields, and K. A. Searle

Collaboration by Choice: Youth Online Creative Collabs in Scratch, Y. B. Kafai, R. Roque, Deborah A. Fields, and A. Monroy-Hernandez

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Integrating physical activity data technologies into elementary school classrooms, Victor R. Lee and Jonathan M. Thomas

Articulating Creativity in a New Domain: Expert Insights from the Field of E-Textiles, K. A. Peppler, D. A. Glosson, Y. B. Kafai, Deborah A. Fields, and K. A. Searle

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Modeling Teacher Ratings of Online Resources: A Human-Machine Approach to Quality, Mimi Recker, Heather Leary, Andrew Walker, Anne Diekema, Philipp Wetzler, Tamara Sumner, and James Martin

Reflective redo from the point of failure in virtual environments, J. Scoresby and Brett E. Shelton

Visual perspectives within educational computer games: Effects on presence and flow within virtual learning environments, J. Scoresby and Brett E. Shelton

"Sewing is a Girls' Sport": Gendered Identities and E-Textiles Design, K. A. Searle, Y. B. Kafai, and Deborah A. Fields

Historical Perspectives on Games and Education from the Learning Sciences, Brett E. Shelton, T. Satwicz, and T. Caswell

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Aligning Game Activity with Educational Goals: Following a Constrained Design Approach to Instructional Computer Games, Brett E. Shelton and Jon Scoresby

Leveraging Open Source Technology for 3D Game Engine Development, T. Stowell, J. Scoresby, C. Coates, M. Capell, and Brett E. Shelton

2010

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Portraits of Middle School Students Constructing Evidence-based Arguments during Problem-Based Learning: The Impact of Computer-Based Scaffolds, Brian Robert Belland

From Gettysburg to the Cuban Missile Crisis: Designing for historical reenactments with Twitter, T. Casell, M. Jensen, V. Lee, and Brett E. Shelton

"Wherever You Go, There You Are:" Examining the Development and Integration of Individual Identity Across Multiple Domains and Contexts, C. C. Ching, E. Evans, E. Faber, Deborah A. Fields, and N. S. Nasir

Using Scratch in Multiple Settings: Productive Intersections for Learning and Identification, Deborah A. Fields

Knowing and Throwing Mudballs, Hearts, Pies, and Flowers: A Connective Ethnography of Gaming Practices, Deborah A. Fields and Y. B. Kafai

Stealing from Grandma or Generating Knowledge? Constestations and Effects of Cheating in Whyville, Deborah A. Fields and Y. B. Kafai

Department 2.0: Re-Envisioning the Academic Website as a Platform for Developing Professional Identities, Doug L. Holton

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How People Learn with Computer Simulations, Doug L. Holton

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Towards a Nation of Educoders: A Roadmap for Sustainably Broadening and Improving Open Source Educational Software, Doug L. Holton

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Using Moodle to Teach Constructivist Learning Design Skills to Adult Learners, Doug L. Holton

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Designing Animated Simulations and Web-Based Assessments to Improve Engineering Education, Doug L. Holton and A. Verma

"Blacks Deserve Bodies Too!" Design and Discussion About Diversity and Race in a Tween Virtual World, Y. B. Kafai, M. S. Cook, and Deborah A. Fields

Entering the Clubhouse: Case Studies of Young Programmers Joining the Online Scratch Communities, Y. B. Kafai, Deborah A. Fields, and W. Q. Burke

Your Second Selves: Avatar Designs and Identity Play, Y. B. Kafai, Deborah A. Fields, and M. S. Cook

Multi-Modal Investigations of Relationships Play in Virtual Worlds, Y. B. Kafai, Deborah A. Fields, and K. A. Searle

Cultivating Creativity and Critically in Schools and After-School Programs with Scratch, Y. B. Kafai, K. Peppler, M. Resnick, Deborah A. Fields, K. Brennan, J. Crenshaw, and N. Parks

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How different variants of orbit diagrams influence students' explanations of the seasons, Victor R. Lee

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An exploration into how physical activity data-recording devices could be used in computer-supported data investigations, Victor R. Lee and Maneksha DuMont

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Where in the World? Demographic Patterns in Access Data, Mimi Recker, Beijie Xu, Sherry Hsi, and Christine Garrard

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Experiences in the Field: The Evolution of a Teacher Technology Professional Development Model, M. Brooke Robertshaw, Andrew E. Walker, Mimi M. Recker, Heather Leary, and Linda Sellers

Bad Mojo: Taking perspective on perspective, Brett E. Shelton

Linking OpenCourseWares and open education resources: Creating an effective search and recommendation system, Brett E. Shelton, J. Duffin, Y. Wang, and J. Ball

A Frankenstein approach to open-source: The construction of a 3D game engine as meaningful educational process, Brett E. Shelton, T. Stowell, J. Scoresby, M. Alvarez, M. Capell, and C. Coates

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Peer Production of Online Learning Resources: A Social Network Analysis, Beijie Xu and Mimi Recker

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The Data Deluge: Opportunities for Research in Educational Digital Libraries, Beijie Xu, Mimi M. Recker, and Sherry His

2009

Incentives and disincentives for the use of OpenCourseWare, A. Arendt and Brett E. Shelton

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Using the Theory of Habitus to Move Beyond the Study of Barriers to Technology Integration, Brian Robert Belland

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Validity and Problem-Based Learning Research: A Review of Instruments Used to Assess Intended Learning Outcomes, Brian Robert Belland, Brian F. French, and Peggy A. Ertmer

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Inclusion and Problem-Based Learning: Roles of Students in a Mixed-Ability Group, Brian Robert Belland, Krista D. Glazewski, and Peggy A. Ertmer

Negotiating the "Relevant" in Culturally Relevant Mathematics: The Community Mapping Project, N. Enyedy, J. Danish, Deborah A. Fields, L. Kao, and S. Mukhopadhyay

Understanding Identities Across Social Spaces, Deborah A. Fields

What Do Students Gain From a Week at Science Camp? Youth Perceptions and the Design of an Immersive Research-Oriented Astronomy Camp, Deborah A. Fields

A Connective Ethnography of Peer Knowledge Sharing and Diffusion in a Tween Virtual World, Deborah A. Fields and Y. B. Kafai

From Outcast to Expert: Identities as a Conceptual Lens for Studying Learning Through Design Across Spaces, Deborah A. Fields and Y. B. Kafai

Tracing Learning Across, Within, and Between "Real" and "Virtual" Worlds: A Discussion of Methods, Ethics, and Findings, Deborah A. Fields, Y. B. Kafai, G. Jacobs, C. Steinkuehler, S. Duncan, E. King, D. Simkins, D. Fahser-Herro, E. Alagoz, T. Satwicz, R. Stevens, L. McCarthy, M. Giang, and E. Lam

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Assessing the Quality of Doctoral Dissertation Literature Reviews in Instructional Technology, M. Harrison Fitt, Andrew E. Walker, and Heather M. Leary

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Blended Learning with Drupal, Doug L. Holton

What Videogame Making Can Teach Us About Access and Ethics in Participatory Culture, Y. B. Kafai, W. Q. Burke, and Deborah A. Fields

Cheating in Virtual Worlds: Transgressive Designs for Learning, Y. B. Kafai and Deborah A. Fields

The Development of Participatory Competencies in Virtual Worlds, Y. B. Kafai and Deborah A. Fields

Transgressive Gender Play: Profiles and Portraits of Girl Players in a Tween Virtual World, Y. B. Kafai, Deborah A. Fields, and M. T. Giang

Valentine Games: Anticipatory Flirting and Dating in a Tween Virtual World, Y. B. Kafai, Deborah A. Fields, and K. A. Searle

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Developing a Review Rubric for Learning Resources in Digital Libraries, Heather Leary, Sarah Giersch, Andrew Walker, and Mimi Recker