Designing Games for Learning and Assessment: The Radix Endeavor

Document Type

Conference Paper

Journal/Book Title/Conference

Proceedings of ACM SIGCHI Interaction Design and Children (IDC)

Publisher

Association for Computing Machinery

Publication Date

6-24-2015

Abstract

In this paper, we briefly present a design framework, XCD, that we developed through the design of The Radix Endeavor, a multiplayer online game for STEM learning. The framework provides a method for ensuring that the learning objectives, game mechanics, and data collected are closely aligned throughout the design process. We present this method here as a resource for other learning game designers, with the goal of making designing games with deep learning more accessible.

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