Schedule
:: Lesson 8 :: Track
A Summaries :: Track
B Summaries
Topic: Design of instructional games, advanced topics
(IV).
Readings:
Track A
Crawford, C. (1997).
Chapter 6: design techniques and ideals (HTML). In The Art
of Computer Game Design: Washington State University.
Track B
Koster, R. (2005). Chapter 9: Games in context. In A Theory of
Fun for Game Design (pp. 140-159). Scottsdale, AZ: Paraglyph
Press.
Miller, C. H. (2005). Chapter 10: Creating a new project: The
development process. In Digital Storytelling: A Creator's Guide
to Interactive Entertainment (pp. 183-206). Burlington, MA:
Focal Press Elsevier.