Schedule
:: Lesson 3 :: Track
A Summaries :: Track
B Summaries :: Both Tracks Summaries
Topic: Introduction to the design of instructional
games.
Readings:
Track A
Wolf, M. J. P. (2001). Chapter 5: Narrative in the video game. In M. J.
P. Wolf (Ed.), The Medium of the Video Game (pp.
93-112). Austin: University of Texas Press
Crawford, C. (1997). Chapter 1: What is a
game? (HTML) In The Art of Computer Game Design:
Washington State University..
Track B
Koster, R. (2005). Chapter 3: What games are. In A Theory of
Fun for Game Design (pp. 34-47). Scottsdale, AZ: Paraglyph
Press.
Aldrich, C. (2005). Chapter 8: The three essential elements to
successful educational experiences: Simulations, games, and pedagogy.
In Learning by doing: A comprehensive guide to simulations,
computer games, and pedagogy in e-learning and other educational
experiences. San Francisco: Pfeiffer.
Both Tracks
Montfort, N. (2003). Toward a theory of interaction
fiction (HTML). In E. Short (Ed.), IF Theory (3.5
ed.). St. Charles, IL: The Interactive Fiction Library.
Activity:
Go through tutorial of Alice
http://www.inform-fiction.org/examples/alice.html