Schedule   ::   Lesson 10   ::   Track A Summaries   ::   Track B Summaries


Topic: Motivation in instructional games (II).


Readings:


Track A


Crawford, C. (1997). Chapter 2: Why do people play games? (HTML) In The Art of Computer Game Design: Washington State University.

Track B


Koster, R. (2005). Chapter 8: The problem with people. In A Theory of Fun for Game Design (pp. 128-139). Scottsdale, AZ: Paraglyph Press.