Schedule
:: Lesson 6 :: Track
A Summaries :: Track
B Summaries
Topic: Design of instructional games (II).
Readings:
Track A
Gunter, B. (1998). Chapter 2: Tapping into players' habits and
preferences. In The Effects of Video Games on Children: The
Myth Unmasked (pp. 29-48). Sheffield, England: Sheffield
Academic Press.
Track B
Koster, R. (2005). Chapter 5: What games aren't. In A Theory of
Fun for Game Design (pp. 80-99). Scottsdale, AZ: Paraglyph
Press.