Schedule
:: Lesson 11 :: Track A Summaries
:: Track B Summaries
Topic: Future of instructional games.
Readings:
Track A
Frasca, G. (2003). Chapter 10:
Simulation versus narrative: Introduction to ludology (PDF). In M.
J. P. Wolf & B. Perron (Eds.), The Video Game Theory
Reader (pp. 221-236). New York: Routledge.
Shelton, B. E., & Wiley, D. (2006, April 7-11). Instructional designers take
all the fun out of games: Rethinking elements of engagement for
designing instructional games (PDF). Paper presented at
the American Educational Research Association (AERA) 2006, San
Francisco.
Track B
Takahashi, D. (2004, September 20). Game
sequel takes leaps in AI technology (HTML). The Mercury
News.
McAllister, K., & Moeller, R. (2004). Introduction. Works
and Days 43/44: Capitalizing on play: The politics of computer
gaming, 22(1&2), 11-20.