Date of Award


Degree Type

Creative Project

Degree Name

Master of Landscape Architecture (MLA)


Landscape Architecture and Environmental Planning

Committee Chair(s)

Benjamin George


Benjamin George


David Evans


Lance Stott


The purpose of this study is to develop a technical workflow and deliver an instructional module for teaching planting design in Virtual Reality (VR). The developed workflow and instructional model will be presented to students enrolled at Utah State University in the Landscape Architecture and Environmental Planning (LAEP) Department. The first objective of this thesis project is to explore and create a successful workflow of basic planting design principles and apply them in virtual reality with the use of new technology. The virtual reality and planting design software that were explored were Twinmotion, VR Sketch, SketchUp, AutoCAD, Land FX, Gravity Sketch, and Unreal Engine 5. After exploration and testing, Unreal Engine 5 and Gravity Sketch were not used, due to the programs either being too complicated to learn in a short amount of time, or because the program was to be used for a portion of the design process not included in this workflow. The creation of a workflow will introduce the application of virtual reality technology into the landscape architecture industry by preparing students with the requisite knowledge to successfully design in virtual reality prior to their entry into the workforce. The second objective is to introduce students to the application of virtual reality in relation to planting design. Students will be introduced to the basics of virtual reality through a walkthrough video and an in-class lecture on the developed workflow, followed by a vignette and a final design assignment. The vignette and the final design will allow students to apply what they have learned via the workflow. These objectives will be achieved using the LAEP 3500 Planting Design course taught during the fall semester to MLA graduate students and matriculated juniors in the LAEP department. Expected results of this thesis include landscape architecture students developing skills to create unique planting designs, within the constraint of given assignments, while using virtual reality technology, which by allows students to view their design ‘in person.’

Additional Files

Workflow.pdf (6677 kB)
Planting Design in Virtual Reaity Workflow

Instructional Video.mp4 (1757116 kB)
Instructional Video

Student Submission Video A.mp4 (755858 kB)
Student Walkthrough Video Submission A

Student Submission Video B.mp4 (860581 kB)
Student Walkthrough Video Submission B

Student Submission Video C.mp4 (624296 kB)
Student Walkthrough Video Submission C

Twinmotion Video Example.mp4 (224695 kB)
Twinmotion Video Example