Date of Award
5-2025
Degree Type
Creative Project
Degree Name
Master of Arts (MA)
Department
English
Committee Chair(s)
Lynne McNeill (Committee Chair)
Committee
Lynne McNeill
Committee
rylish moeller
Committee
Stephen VanGeem
Abstract
Video games are becoming an increasingly relevant aspect of modern culture, both shaping discourse around topics of labor, play, and art, and being shaped by the society they are created within. Scholars have examined the link between video games and player behavior since the 1990s and found that there is little concrete proof that video games alter behavior on their own and are simply one part of a much larger context. But with video games increasing in complexity and accuracy, it becomes necessary to examine whether video games are capable of convincing players about truths of the real world through play. This thesis focused on a specific instance of simulational rhetoric—systems of police and criminal justice—within a specific video game—Cities: Skylines II—in order to see whether realism in a game impacted the beliefs of the players who experienced it. Ultimately, I discovered that while simulational rhetoric plays a role in convincing players about how accurate a game is compared to real life, players will prioritize their own experiences and pre-existing beliefs over that of the video game, which casts doubts upon the current ways that game developers create games meant to promote positive social change or handle negative playerbases.
Recommended Citation
Rowles, Samuel, "“How Can I Make This Real Life?”: Realism, Politics, and Simulational Rhetoric in Video Games" (2025). All Graduate Reports and Creative Projects, Fall 2023 to Present. 92.
https://digitalcommons.usu.edu/gradreports2023/92
Included in
Copyright for this work is retained by the student. If you have any questions regarding the inclusion of this work in the Digital Commons, please email us at .