Exploring the Possibilities of a Cellular Automata in Minecraft

Stephen Saunders

Abstract

Complex systems are not always generated by complex individuals. Simple, cell-like individuals can produce sophisticated outcomes. Structures implementing this nature area called cellular automation. In this paper, we discuss the difficulties associated with the creation of one such automation in a pre-existing environment, in this case the game MineCraft. A subsequent study of the behavior of this automation is presented, using an objective information measure called set complexity.