Date of Award

2014

Degree Type

Thesis

Degree Name

Departmental Honors

Department

Computer Science

First Advisor

Nicholas S. Flann

Abstract

Complex systems are not always generated by complex individuals. Simple, cell-like individuals can produce sophisticated outcomes. Structures implementing this nature area called cellular automation. In this paper, we discuss the difficulties associated with the creation of one such automation in a pre-existing environment, in this case the game MineCraft. A subsequent study of the behavior of this automation is presented, using an objective information measure called set complexity.

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