Date of Award
Complex systems are not always generated by complex individuals. Simple, cell-like individuals can produce sophisticated outcomes. Structures implementing this nature are called cellular automaton. In this paper, we discuss the difficulties associated with the creation of one such automaton in a pre-existing environment, in this case the game MineCraft. A subsequent study of the behavior of this automaton is presented, using an objective information measure called set complexity.
Saunders, Stephen, "Exploring the Possibilities of a Cellular Automata in Minecraft" (2014). Undergraduate Honors Capstone Projects. 167.
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Dr. Nicholas S. Flann
Departmental Honors Advisor
Capstone Committee Member
Dr. Kristine Miller