Date of Award

Summer 2014

Degree Type

Thesis

Degree Name

Departmental Honors

Department

Computer Science

Abstract

Complex systems are not always generated by complex individuals. Simple, cell-like individuals can produce sophisticated outcomes. Structures implementing this nature are called cellular automaton. In this paper, we discuss the difficulties associated with the creation of one such automaton in a pre-existing environment, in this case the game MineCraft. A subsequent study of the behavior of this automaton is presented, using an objective information measure called set complexity.

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Faculty Mentor

Dr. Nicholas S. Flann

Departmental Honors Advisor

Myra Cook

Capstone Committee Member

Dr. Kristine Miller