Document Type
Article
Journal/Book Title/Conference
Review of Business Information Systems
Volume
16
Issue
3
Publication Date
2012
First Page
103
Last Page
112
Abstract
The secondary market for video game purchases is a multi-billion dollar industry that some believe is unfair to video game developers. Using the Theory of Reasoned Action (TRA), we investigated user attitudes and subjective norms and their affect on a consumer’s intention to buy new video games. While TRA has been used to study purchase intentions of material goods and digital goods, our study extends this work to investigate video games, which have both a physical and digital component. Based on a survey of 118 undergraduate students, two of the hypothesized relationships are significant predictors of intention to purchase: previous experience in the primary market and access to the secondary market. The results of this study highlight the applicability of TRA to the video game market, suggest marketing strategies for video game developers, and caution against criminalizing the resale of video games.
Recommended Citation
Velasquez, N.F., H. Newman, S. Miller (2012). “The Impact of a Secondary Market on a Consumer's Intention to Buy New Video Games,” Review of Business Information Systems 16(3), 103-112.
Comments
This work may be found in the Review of Business Information System: http://journals.cluteonline.com/index.php/RBIS