Multi-Scale 7DOF View Adjustment
Document Type
Article
Journal/Book Title/Conference
IEEE Transactions on Visualization and Computer Graphics
Volume
24
Issue
3
Publisher
Institute of Electrical and Electronics Engineers
Publication Date
3-1-2018
First Page
1331
Last Page
1344
Abstract
Multi-scale virtual environments contain geometric details ranging over several orders of magnitude and typically employ out-of-core rendering techniques. When displayed in virtual reality systems this entails using a 7 degree-of-freedom (DOF) view model where view scale is a separate 7th DOF in addition to 6DOF view pose. Dynamic adjustment of this and other view parameters become very important to usability. In this paper, we evaluate how two adjustment techniques interact with uni- and bi-manual 7DOF navigation in DesktopVR and a CAVE. The travel task has two stages, an initial targeted zoom and a detailed geometric inspection. The results show benefits of the auto-adjustments on completion time and stereo fusion issues, but only in certain circumstances. Peculiar view configuration examples show the difficulty of creating robust adjustment rules.
Recommended Citation
I. Cho, J. Li, and Z. Wartell, “Multi‑scale 7dof view adjustment,” IEEE transactions on visualization and computer graphics, vol. 24, no. 3, pp. 1331–1344, 2017