Date of Award:
5-2012
Document Type:
Dissertation
Degree Name:
Doctor of Philosophy (PhD)
Department:
Computer Science
Committee Chair(s)
Daniel Watson
Committee
Daniel Watson
Committee
Donald Cooley
Committee
Nicholas Flann
Committee
Ming Li
Committee
Jacob Gunther
Abstract
Massively multiplayer online environments continue to grow in popularity, with cur- rent technical designs based upon a well-proven client-server model. This approach has some inherent limitations, high costs to provision server resources for peak demands and restriction of the maximum number of concurrent participants within a virtual environ- ment. Incorporating peer-to-peer (P2P) techniques provides developers the opportunity to significantly reduce costs, while also breaking through the barrier of the number of concur- rent participants within a single virtual environment. This dissertation presents a hybrid P2P design incorporating a managed server along with a Voronoi-based P2P overlay for the development of massive virtual environments. In this design, the managed server en- sures a secure computing environment and long-term persistent storage, with the virtual environment simulation distributed among the peers, ensuring computational scalability.
Checksum
80a06d78224f2a69573846bbcc6f4fd1
Recommended Citation
Mathias, James Dean, "Peer-to-Peer Simulation of Massive Virtual Environments" (2012). All Graduate Theses and Dissertations. 1164.
https://digitalcommons.usu.edu/etd/1164
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Comments
This work made publicly available electronically on April 10, 2012.