Date of Award
Master of Science (MS)
Mathematics and Statistics
Daniel C. Coster
H. Taylor Martin
A team of students, artists, and researchers at the Center for Game Science at the
University of Washington are trying to create video games that can discover optimal
pathways for learning. They have focused so far on early mathematics education,
including topics such as fractions and algebra, which are some of the main bottlenecks
preventing students from pursuing a career in science. As a result, the educational
on-line game \Refraction" was created, which is aimed at students who start learning
fraction computations. When the students are playing the game online, all the data
and information, such as mouse movements and mouse clicks, are stored in datasets
of dierent formats. In this MS report, we will develop functions in the R software
environment that will allow other researchers to easily process and manipulate the
data generated from this game for future statistical analyses.
Dai, Xiaotian, "Processing and Manipulation of Data Collected from the Educational On-Line Game Refraction" (2013). All Graduate Plan B and other Reports. 320.
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