Teaching Educational Design through Computer Game Design: Balancing Expectations, Abilities and Outcomes

Document Type

Contribution to Book

Journal/Book Title/Conference

Educating Learning Technology Designers: Guiding and Inspiring Creators of Innovative Educational Tools

Editor

Chris DiGiano, Shelley Goldman & Michael Chorost

Publisher

Taylor & Francis (Routledge)

Publication Date

2009

First Page

182

Last Page

202

Abstract

Students comes to a course on learning technology design (LTD) with varying background and abilities, which is further complicated by a range of expectations over what skills they will apply and what can be practically produced over a school term. Since autumn 2005, I have sought to balance expectations, abilities, and outcomes by iterating on the design of my graduate elective course, "Instructional Games." In this chapter, I share the critical choices and ultimate decisions I had to make while creating this course. In the latter part of the chapter, I describe the consequences of my decisions and offer lessons learned in the form of course and syllabus structure recommendation, project-related recommendation, and class management recommendations.

Comments

Originally published by Taylor & Francis (Routledge). Limited preview available through remote link.

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