Teaching Educational Design through Computer Game Design: Balancing Expectations, Abilities and Outcomes
Document Type
Contribution to Book
Journal/Book Title/Conference
Educating Learning Technology Designers: Guiding and Inspiring Creators of Innovative Educational Tools
Editor
Chris DiGiano, Shelley Goldman & Michael Chorost
Publisher
Taylor & Francis (Routledge)
Publication Date
2009
First Page
182
Last Page
202
Abstract
Students comes to a course on learning technology design (LTD) with varying background and abilities, which is further complicated by a range of expectations over what skills they will apply and what can be practically produced over a school term. Since autumn 2005, I have sought to balance expectations, abilities, and outcomes by iterating on the design of my graduate elective course, "Instructional Games." In this chapter, I share the critical choices and ultimate decisions I had to make while creating this course. In the latter part of the chapter, I describe the consequences of my decisions and offer lessons learned in the form of course and syllabus structure recommendation, project-related recommendation, and class management recommendations.
Recommended Citation
Shelton, B. E. (in press, 2008). Teaching educational design through computer game design: Balancing expectations, abilities and outcomes. In C. DiGiano, S. Goldman & M. Chorost (Eds.), Educating Learning Technology Designers: Guiding and Inspiring Creators of Innovative Educational Tools. London, UK: Taylor & Francis.
Comments
Originally published by Taylor & Francis (Routledge). Limited preview available through remote link.