Document Type
Contribution to Book
Journal/Book Title/Conference
The Design and Use of Simulation Computer Games in Education
Editor
Brett E. Shelton & David A. Wiley
Publisher
Sense Publishers
Publication Date
2007
First Page
101
Last Page
127
Abstract
What indeed, can we expect from our newest trend in education, implementing moving pictures and conversations with instruction through simulation games? Lewis Carroll's familiar narratives Alice's Adventures in Wonderland and Alice Through the Looking Glass provide helpful imagery for many of the queries, explorations and assumptions we currently make about this latest Wonderland of academia. So what are the goals for the designers and researchers of educational games, or perhaps more importantly, what should be the goals?
Recommended Citation
Shelton, B. E. (2007). Designing instructional games for activity-goal alignment. In B. E. Shelton & D. Wiley (Eds.), The Design and Use of Simulation Computer Games in Education. Rotterdam, The Netherlands: Sense Publishers.
Included in
Educational Assessment, Evaluation, and Research Commons, Instructional Media Design Commons
Comments
Publisher: Sense Publishers
Electronic version from Sense Publishers
Find it at Amazon
ISBN: 9087901550