Contribution to Book
The Design and Use of Simulation Computer Games in Education
Brett E. Shelton & David A. Wiley
What indeed, can we expect from our newest trend in education, implementing moving pictures and conversations with instruction through simulation games? Lewis Carroll's familiar narratives Alice's Adventures in Wonderland and Alice Through the Looking Glass provide helpful imagery for many of the queries, explorations and assumptions we currently make about this latest Wonderland of academia. So what are the goals for the designers and researchers of educational games, or perhaps more importantly, what should be the goals?
Shelton, B. E. (2007). Designing instructional games for activity-goal alignment. In B. E. Shelton & D. Wiley (Eds.), The Design and Use of Simulation Computer Games in Education. Rotterdam, The Netherlands: Sense Publishers.
Educational Assessment, Evaluation, and Research Commons, Instructional Media Design Commons
Publisher: Sense Publishers
Electronic version from Sense Publishers
Find it at Amazon