Leveraging Open Source Technology for 3D Game Engine Development
Document Type
Contribution to Book
Journal/Book Title/Conference
Discoveries in Gaming and Computer- Mediated Simulations: New Interdisciplinary Applications
Editor
R. Ferdig
Publication Date
2011
First Page
78
Last Page
109
Recommended Citation
Stowell, T.; Scoresby, J.; Coates, C.; Capell, M.; and Shelton, Brett E., "Leveraging Open Source Technology for 3D Game Engine Development" (2011). Instructional Technology and Learning Sciences Faculty Publications. Paper 152.
https://digitalcommons.usu.edu/itls_facpub/152