Cybertext redux: Using interactive fiction to teach German vocabulary, reading and culture

Document Type

Article

Journal/Book Title/Conference

Proceedings of the International Conference of the Learning Sciences (ICLS)

Publication Date

2008

First Page

1

Last Page

2

Abstract

Included within a second language acquisition program, digital games possibly can increase knowledge retention and transfer rates. This mixed-methods study uses a computer- based interactive fiction (IF) game to teach German vocabulary, reading, and culture to university students. The results indicate that contextualized, immersive role-play may have assisted in second language learning, but students were apprehensive given the departure from traditional drill- and grammar-based instruction.

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