Cybertext redux: Using interactive fiction to teach German vocabulary, reading and culture
Document Type
Article
Journal/Book Title/Conference
Proceedings of the International Conference of the Learning Sciences (ICLS)
Publication Date
2008
First Page
1
Last Page
2
Abstract
Included within a second language acquisition program, digital games possibly can increase knowledge retention and transfer rates. This mixed-methods study uses a computer- based interactive fiction (IF) game to teach German vocabulary, reading, and culture to university students. The results indicate that contextualized, immersive role-play may have assisted in second language learning, but students were apprehensive given the departure from traditional drill- and grammar-based instruction.
Recommended Citation
Shelton, B. E., Neville, D., & McInnis, B. (2008). Cybertext redux: Using interactive fiction to teach German vocabulary, reading and culture. Proceedings of the International Conference of the Learning Sciences (ICLS) 2008, Utrecht, Netherlands. 2 pages.