Document Type
Article
Journal/Book Title/Conference
Games and Culture
Volume
5
Issue
1
Publisher
Sage Journals
Publication Date
1-1-2010
First Page
116
Last Page
135
Abstract
Learning scientists have created and used virtual worlds to support players’ historical, scientific, and ecological inquiries. Much less explored has been the impact of community events on players’ investigations in virtual worlds. The authors present here the case of a community event Whypox, a virtual epidemic whose annual outbreak in Whyville affects players’ communication and appearance. The authors analyze the different levels of participation ranging from casual to systematic in which players searched out more information about the Whypox, participated in online discussions about its causes and investigated different scenarios with simulations. The discussion examines ethical concerns, the contributions of our findings for the design of such community events, and educational resources in virtual worlds to support informal learning.
Recommended Citation
Kafai, Y. B., Quintero, M., & Feldon, D. (2010). Investigating the “Why” in Whypox: Explorations of a virtual epidemic. Games & Culture, 5(1), 116-135.