Document Type
Contribution to Book
Journal/Book Title/Conference
Educational Media and Technology Yearbook
Volume
39
Publisher
Springer
Publication Date
2015
First Page
83
Last Page
99
Abstract
In recent years, the integration of computation with crafting has garnered increased attention. Partly spurred by the growth of the “maker movement” and also by recognition of the importance of broadening computational interest and proficiency, computational crafts have become more familiar to educational technologists and designers. For example, computation has been combined with textile design in summer camps for young people (Buechley, Eisenberg, Catchen & Crockett, 2008) and integrated into media as pervasive as paper (Eisenberg, Elumeze, MacFerrin & Buechley, 2009). Additionally, maker spaces are being established in major metropolitan areas, Maker Faires are becoming increasingly ubiquitous (Dougherty, 2012), university courses in computation and crafting are being established (Lee & Fields, 2013), and museums are beginning to bring computational crafting into their repertoires (Brahms & Werner, 2013).
Recommended Citation
DuMont, Maneksha and Lee, Victor R., "Understanding the Opportunities and Challenges of Introducing Computational Crafts to Alternative High School Students" (2015). Instructional Technology and Learning Sciences Faculty Publications. Paper 502.
https://digitalcommons.usu.edu/itls_facpub/502
Included in
Educational Assessment, Evaluation, and Research Commons, Instructional Media Design Commons, Library and Information Science Commons