Some Psychometric and Design Implications of Game Based Learning Analytics
Document Type
Presentation
Journal/Book Title/Conference
Cognition and Exploratory Learning in Digital Age (CELDA) Conference
Publisher
University of North Texas
Publication Date
10-22-2013
Abstract
The rise of digital game and simulation-based learning applications has led to new approaches in educational measurement that take account of patterns in time, high resolution paths of action, and clusters of virtual performance artifacts. The new approaches, which depart from traditional statistical analyses, include data mining, machine learning, and symbolic regression. This article briefly describes the context, methods and broad findings from two game-based analyses and describes key explanatory constructs use to make claims about the users, as well as the implications for design of digital game-based learning and assessment applications. [For the full proceedings, see ED562107.]
Recommended Citation
Gibson, D., Clarke-Midura, J. (2013). Some Psychometric and Design Implications of Game Based Learning Analytics. Best paper award at the Cognition and Exploratory Learning in Digital Age (CELDA) Conference, Fort Worth, TX, October 22-24.