Collaborative Maker Activities in the Classroom: Case Studies of High School Student Pairs' Interactions in Designing Electronic Textiles
Document Type
Conference Paper
Journal/Book Title/Conference
Annual Conference on Creativity and Fabrication in Education
Publisher
ACM
Location
Stanford, CA
Publication Date
10-14-2016
First Page
74
Last Page
77
Abstract
The majority of electronic textile (e-textile) activities for beginners focus on making and coding individual projects rather than collaborative designs, which often excludes potentially fruitful collaborations. In this paper, we report on findings from an e-textile workshop in which high school youth (16-17 years old) worked in pairs to design interactive display pieces using LilyPad Arduino, LEDs, sensors, conductive thread and fabric. Drawing on artifacts, fieldnotes, and interviews, we report on the range of work approaches that students took toward collaborative e-crafting. Specifically, we examine key aspects of this collaboration: pairs' role negotiations and communication strategies. Finally, we discuss the challenges and opportunities of adopting collaborative e-crafting when introducing coding and making activities in classrooms.
Recommended Citation
+*Lui, D., Litts, B.K., Widman, S., *Walker, J., & Kafai, Y.B. (2016). Collaborative Maker Activities in the Classroom: Case Studies of High School Student Pairs’ Interactions and Perceptions in Designing Electronic Textiles. In Proceedings of the 6th Annual Conference on Creativity and Fabrication in Education (pp. 74-77). ACM, New York, NY. doi: 10.1145/3003397.3003408