Learning Through Design: ARIS
Document Type
Conference Paper
Journal/Book Title/Conference
Games+Learning+Society Conference
Publisher
ETC Press
Location
Madison, WI
Publication Date
7-8-2015
First Page
282
Last Page
288
Abstract
This project represents four case studies conducted across two distinctly different undergraduate courses where learners used media as a tool to build their own location-based mobile narrative experience. Our goal is to better understand how to facilitate a learning through design process using ARIS, an open source tool for creating mobile, locative games, narratives, and field research activities (Holden, Gagnon, Litts, & Smith, 2013). Using a Design Based Research (Brown, 1992; DBRC, 2003) methodology we altered the instructional approach across four iterations in order to explore the relationships between the design tools, design process, and content. We hope to use our findings to inform the development of future design projects.
Recommended Citation
Gagnon, D., Vang, R., & Litts, B. K. (2015). Learning through design: ARIS. In K. Caldwell, S. Seyler, A. Ochsner, & C. Steinkuehler (Eds), Proceedings of the eleventh annual Games+Learning+Society Conference (pp. 282-288). ETC Press: Pittsburgh, PA.