Situated Learning and Mobile Technologies: Connecting Theory to Design
Document Type
Conference Paper
Journal/Book Title/Conference
Games+Learning+Society Conference
Publisher
ETC Press
Location
Madison, WI
Publication Date
6-12-2013
First Page
210
Last Page
215
Abstract
In recent years, mobile devices have become ubiquitous across our everyday lives and are seeping into informal and formal educational settings. As a response, scholars, educators, and game designers alike have begun to explore mobile platforms as educational tools. In this paper, we hope to provide a vocabulary and framework for this exploration. Our goals are twofold: 1) to consider the design of mobile activities in terms of theories of learning, mapping mechanics on a theoretical platform, and 2) offer a framework to inform future learning design with mobile technologies. We hope this paper adds to the discussion around mobile learning in providing a broad theoretically-driven survey of the landscape
Recommended Citation
Litts, B. K., Smith, G., Gagnon, D., Martin, J., Mathews, J. (2013). Situated learning and mobile technologies: Connecting theory to design. In C. Willaims, A. Ochsner, J. Deitmeier, & C. Steinkuehler (Eds), Proceedings of the ninth annual Games+Learning+Society Conference (pp. 210-215). ETC Press: Pittsburgh, PA.