Mobile Computing in CSCL: A Hands-On Tutorial on the ARIS Game Design Platform

Document Type

Presentation

Journal/Book Title/Conference

International Conference on Computer Supported Collaborative Learning

Publisher

International Society of the Learning Sciences

Location

Philadelphia, PA

Publication Date

6-1-2017

Abstract

In this session, participants will engage in a hands-on, tool-focused tutorial to gain tangible experience using ARIS (arisgames.org) as a CSCL tool to teach computational thinking. ARIS is an augmented reality and interactive storytelling platform with which non-programmers can design and develop their own location-based, interactive games or stories (Dikkers, Martin, & Coulter, 2011; Holden, Dikkers, Martin, & Litts, 2015). In contrast to the block-base and text-based platforms currently available, ARIS adopts an accessible narrative-based metaphor for programming, which opens up opportunities for situated and culturally relevant computing. During part one of the session, we will guide participants through an introductory tutorial of ARIS including first-hand experience with the collaborative design process ARIS supports. In part two, participants will self-select into group-generated themes (e.g., history, english, folklore, games, field research, etc.) and design prototype implementations of ARIS for their particular contexts as well as identify what sorts of design and computational thinking skills ARIS supports within that context. We seek to equip participants with the knowledge and skills to integrate and implement ARIS in their particular learning environments with a particular focus on new ways to obtain computational thinking skills.

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