Document Type
Article
Journal/Book Title/Conference
British Journal of Educational Technology
Author ORCID Identifier
Rebecca Y. Bayeck https://orcid.org/0000-0001-8352-7331
Publisher
Wiley-Blackwell Publishing Ltd.
Publication Date
6-23-2023
First Page
1
Last Page
18
Creative Commons License
This work is licensed under a Creative Commons Attribution-Noncommercial 4.0 License
Abstract
Computational thinking is a necessary skill for the 21st century. While previously examined in computer-rich settings, researchers are increasingly studying computational thinking in unplugged environments such as board games. Focusing on the African board game Songo, this study shows that computational thinking practices are embedded in Songo board gameplay and interact with the cultural context. The study also reveals a computing practice peculiar to Songo gameplay, songoputation. This paper suggests that researchers can benefit from exploring computational thinking and computing practices beyond board games in western contexts.
Recommended Citation
Bayeck, R. Y. (2023). Understanding computational thinking in the gameplay of the African Songo board game. British Journal of Educational Technology, 00, 1–18. https://doi.org/10.1111/bjet.13353
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