Document Type
Article
Journal/Book Title/Conference
Journal of Digital Landscape Architecture
Publisher
Wichmann Verlag im VDE Verlag GmbH
Publication Date
2020
First Page
576
Last Page
583
Creative Commons License
This work is licensed under a Creative Commons Attribution-No Derivative Works 4.0 License.
Abstract
Recently we embarked on developing an interdisciplinary pedagogical approach that integrates concepts of virtual reality and gaming design to leverage these technologies’ potential to influence how we interpret, visualize, design and analyze environments. The approach was developed as part of an advanced studio at Kansas State University led by two professors and represented by students across three different disciplines: landscape architecture, education and computer science. The entire project consisted of a core studio, buttressed by a seminar and technical module. We refer to the courses and project as “Studio Konza.” This retrospective paper highlights why this effort was undertaken, what resources were required, how the game was conceptualized and developed, what milestones were achieved, and what challenges remain for continued development and application.
Recommended Citation
Hahn, H., Chamberlain, B. A Pedagogical Retrospective: Gamifying the Konza Prairie through an Interdisciplinary Studio. Journal of Digital Landscape Architecture. 2020. 576-583