Class
Article
College
College of Science
Department
Computer Science Department
Faculty Mentor
John Edwards
Presentation Type
Poster Presentation
Abstract
Children today are born into a world where technology is deeply integrated into daily life. A study completed in 2016 found that 85% of children ages 5-10 participate in some form of screen time (e.g., television, tablet, or smart phone) daily. More than 75% of these children do so for more than two hours a day on average. The increasing use of technology, specifically tablet and smartphone use, will fundamentally redefine childhood experiences. In a child’s formative years, learning social-emotional skills such as empathy, communication, resilience, etc. is vital. Obviously, human interaction cannot be replaced in teaching these social-emotional skills, but with technology use among children rising, developing these skills through technology could prove extremely beneficial. The primary objective of this project is to build a mobile application that will assist children ages 5-10 in developing social-emotional skills. The app is comprised of a number of interactive stories which allow the child to make decisions throughout. According to their choices in the story, good and bad consequences will result and allow them to celebrate and/or make reparations. A survey of existing child-computer interaction research was taken and integrated into the design of the mobile application, focusing on agency and personalization. Presentation Time: Thursday, 3-4 p.m.
Location
Logan, UT
Start Date
4-8-2021 12:00 AM
Teaching Social-Emotional Skills Through Storytelling: Development of a Mobile App for Children
Logan, UT
Children today are born into a world where technology is deeply integrated into daily life. A study completed in 2016 found that 85% of children ages 5-10 participate in some form of screen time (e.g., television, tablet, or smart phone) daily. More than 75% of these children do so for more than two hours a day on average. The increasing use of technology, specifically tablet and smartphone use, will fundamentally redefine childhood experiences. In a child’s formative years, learning social-emotional skills such as empathy, communication, resilience, etc. is vital. Obviously, human interaction cannot be replaced in teaching these social-emotional skills, but with technology use among children rising, developing these skills through technology could prove extremely beneficial. The primary objective of this project is to build a mobile application that will assist children ages 5-10 in developing social-emotional skills. The app is comprised of a number of interactive stories which allow the child to make decisions throughout. According to their choices in the story, good and bad consequences will result and allow them to celebrate and/or make reparations. A survey of existing child-computer interaction research was taken and integrated into the design of the mobile application, focusing on agency and personalization. Presentation Time: Thursday, 3-4 p.m.