Class
Article
College
College of Humanities and Social Sciences
Department
History Department
Faculty Mentor
Julia Gossard
Presentation Type
Poster Presentation
Abstract
Video games show great potential for pedagogical use inside of high school classrooms; however, despite this video games remain underutilized. Video games can be employed to create engagement among students which shows great promise to improve the classroom experience for students. Through accessing their “power to play,” as Marc Carnes described it in his work, Minds on Fire, pedagogical practices like video games can deepen students’ understanding and retention of course materials. This project will examine how video game pedagogy is currently used, the compatibility of this pedagogy to adhere to Utah's state standards, as well as estimate the standard cost of implementation. For the purpose of this project video games are defined as: “interactive games played using a specialized electronic gaming device or a computer or mobile device and a television or other display screen, along with a means to control graphic images.” Several examples of pedagogical video games include: Sid Meier’s Civilization V, Rome: Total War, and The Political MachinePresentation Time: Thursday, 3-4 p.m.
Location
Logan, UT
Start Date
4-12-2021 12:00 AM
Included in
Education in the Digital Age: Video Games in the Classroom
Logan, UT
Video games show great potential for pedagogical use inside of high school classrooms; however, despite this video games remain underutilized. Video games can be employed to create engagement among students which shows great promise to improve the classroom experience for students. Through accessing their “power to play,” as Marc Carnes described it in his work, Minds on Fire, pedagogical practices like video games can deepen students’ understanding and retention of course materials. This project will examine how video game pedagogy is currently used, the compatibility of this pedagogy to adhere to Utah's state standards, as well as estimate the standard cost of implementation. For the purpose of this project video games are defined as: “interactive games played using a specialized electronic gaming device or a computer or mobile device and a television or other display screen, along with a means to control graphic images.” Several examples of pedagogical video games include: Sid Meier’s Civilization V, Rome: Total War, and The Political MachinePresentation Time: Thursday, 3-4 p.m.