Class
Article
College
Jon M. Huntsman School of Business
Department
English Department
Faculty Mentor
Cree Taylor
Presentation Type
Poster Presentation
Abstract
This project seeks to investigate and answer whether the benefits of implementing esports (competitive video games) in schools outweigh the negative effects of video games in the lives of students. I conducted thorough research on my College’s library database as well as news websites to find primary and secondary sources of the effects of esports in schools, both in the positive and negative. The research also had a special emphasis on several different perspectives, including students at each schooling level (elementary, middle, high school), as well as parents and educators. Analysis of this evidence shows that video games can cause addiction, seclusion, and cause a student to fall behind in school. However, analyzing all the evidence clearly suggests that the benefits of implementing esports in education outweighs the drawbacks of video games, and that schools should implement esports by offering curriculums and clubs for interested students. The strongest pieces of evidence demonstrated that a school organized esports program can dramatically increase the involved students participation in school, increase their grades, and decrease the time they spend alone in their room. Evidence also showed that many parents are uninformed and inexperienced in the world of technology, and that esports in school allowed them to spend more time together at home. The last notable evidence is that funding can be obtained by most schools through grants and independent funding opportunities, including Amplifi and FundMyTeam. Based on these perspectives and evidence shown, the benefits of esports in education can greatly benefit everyone involved, and these positives outweigh the drawbacks of video games.
Location
Logan, UT
Start Date
4-8-2022 12:00 AM
Esports in Education
Logan, UT
This project seeks to investigate and answer whether the benefits of implementing esports (competitive video games) in schools outweigh the negative effects of video games in the lives of students. I conducted thorough research on my College’s library database as well as news websites to find primary and secondary sources of the effects of esports in schools, both in the positive and negative. The research also had a special emphasis on several different perspectives, including students at each schooling level (elementary, middle, high school), as well as parents and educators. Analysis of this evidence shows that video games can cause addiction, seclusion, and cause a student to fall behind in school. However, analyzing all the evidence clearly suggests that the benefits of implementing esports in education outweighs the drawbacks of video games, and that schools should implement esports by offering curriculums and clubs for interested students. The strongest pieces of evidence demonstrated that a school organized esports program can dramatically increase the involved students participation in school, increase their grades, and decrease the time they spend alone in their room. Evidence also showed that many parents are uninformed and inexperienced in the world of technology, and that esports in school allowed them to spend more time together at home. The last notable evidence is that funding can be obtained by most schools through grants and independent funding opportunities, including Amplifi and FundMyTeam. Based on these perspectives and evidence shown, the benefits of esports in education can greatly benefit everyone involved, and these positives outweigh the drawbacks of video games.