A Framework for Designing Assessment Activities for Virtual Worlds.

Document Type

Presentation

Journal/Book Title/Conference

American Educational Research Association Annual Meeting

Publisher

American Educational Research Association (AERA)

Publication Date

4-3-2011

Abstract

Substantial evidence now supports the use of virtual worlds for teaching, learning, and more recently, assessment. Developing assessment activities for virtual worlds is inherently complex due to the open-ended, exploratory nature of a 3-D immersive environment. This study developed a framework for designing activities that produce evidence of students’ levels of proficiency for a defined set of knowledge, skills, and abilities (KSAs). The framework is based on Evidence-Centered Design and enables the designer to articulate and define the linkages between student tasks, observable variables, evidence, scoring, inter-relationships, and KSAs. Two methods were used to test the efficacy of the framework: observation and logdata. Initial results support the use of the framework to systematically design virtual world assessment activities.

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