Game-Based Teaching for Promoting Students' Interaction in Online and Hybrid Classes
Start Date
8-18-2021 12:00 AM
Description
Covid-19 has definitely left its mark on the way we do teaching and learning now. The transition from F-2-F class to virtual learning brought us some challenges. Teaches need to configure their courses for online delivery as an opportunity to infuse their lessons with activity-based principles. The use of games in learning contexts has become broadly accepted not only in a school environment but at a college level as well (de Freitas, 2018). Learning games help not only to create a friendly threat-free environment, but build student engagement and foster learning outcomes. Our session reflects the conference theme by focusing on creating a community of learning through research insights into game-based teaching. Through games, students and teachers build bonds and stronger relations which often lead to increase opportunities for care and mentorship.
Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 License.
Game-Based Teaching for Promoting Students' Interaction in Online and Hybrid Classes
Covid-19 has definitely left its mark on the way we do teaching and learning now. The transition from F-2-F class to virtual learning brought us some challenges. Teaches need to configure their courses for online delivery as an opportunity to infuse their lessons with activity-based principles. The use of games in learning contexts has become broadly accepted not only in a school environment but at a college level as well (de Freitas, 2018). Learning games help not only to create a friendly threat-free environment, but build student engagement and foster learning outcomes. Our session reflects the conference theme by focusing on creating a community of learning through research insights into game-based teaching. Through games, students and teachers build bonds and stronger relations which often lead to increase opportunities for care and mentorship.