Game-Based Teaching for Promoting Students' Interaction in Online and Hybrid Classes

Streaming Media

Start Date

8-18-2021 12:00 AM

Description

Covid-19 has definitely left its mark on the way we do teaching and learning now. The transition from F-2-F class to virtual learning brought us some challenges. Teaches need to configure their courses for online delivery as an opportunity to infuse their lessons with activity-based principles. The use of games in learning contexts has become broadly accepted not only in a school environment but at a college level as well (de Freitas, 2018). Learning games help not only to create a friendly threat-free environment, but build student engagement and foster learning outcomes. Our session reflects the conference theme by focusing on creating a community of learning through research insights into game-based teaching. Through games, students and teachers build bonds and stronger relations which often lead to increase opportunities for care and mentorship.

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Aug 18th, 12:00 AM

Game-Based Teaching for Promoting Students' Interaction in Online and Hybrid Classes

Covid-19 has definitely left its mark on the way we do teaching and learning now. The transition from F-2-F class to virtual learning brought us some challenges. Teaches need to configure their courses for online delivery as an opportunity to infuse their lessons with activity-based principles. The use of games in learning contexts has become broadly accepted not only in a school environment but at a college level as well (de Freitas, 2018). Learning games help not only to create a friendly threat-free environment, but build student engagement and foster learning outcomes. Our session reflects the conference theme by focusing on creating a community of learning through research insights into game-based teaching. Through games, students and teachers build bonds and stronger relations which often lead to increase opportunities for care and mentorship.