Using Virtual Reality to Enhance Student Success in the Classroom
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Start Date
8-16-2023 12:00 AM
Description
This presentation will demonstrate how faculty can use Virtual Reality in the classroom to enhance student learning and success. Working with Teaching and Learning Technologies, Virtual Reality can help students utilize and practice hands-on skills in a way that is more easily accessible than the traditional lab and classroom setting. As a part of the project launched in collaboration with nursing, TLT was able to develop an exercise for the nursing Health Assessment course that brought in the ability to practice certain skills that students otherwise wouldn't have equitable exposure to due to limitations in equipment access and/or clinical experiences. The project was developing a process where learner performance could be integrated directly into Canvas as a part of their course grade. This initiative created higher efficiency and equality in experiences for the nursing students and could be applied to any course. Students learned how to place ECG leads on a VR patient, answered one question related to the simulation with ties to the didactic content and submitted their work to Canvas for grading.
Creative Commons License
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- Captions File
Using Virtual Reality_C.Bosworth.pdf (1521 kB)
- Slides File
Using Virtual Reality to Enhance Student Success in the Classroom
This presentation will demonstrate how faculty can use Virtual Reality in the classroom to enhance student learning and success. Working with Teaching and Learning Technologies, Virtual Reality can help students utilize and practice hands-on skills in a way that is more easily accessible than the traditional lab and classroom setting. As a part of the project launched in collaboration with nursing, TLT was able to develop an exercise for the nursing Health Assessment course that brought in the ability to practice certain skills that students otherwise wouldn't have equitable exposure to due to limitations in equipment access and/or clinical experiences. The project was developing a process where learner performance could be integrated directly into Canvas as a part of their course grade. This initiative created higher efficiency and equality in experiences for the nursing students and could be applied to any course. Students learned how to place ECG leads on a VR patient, answered one question related to the simulation with ties to the didactic content and submitted their work to Canvas for grading.