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2009

Valentine Games: Anticipatory Flirting and Dating in a Tween Virtual World, Y. B. Kafai, Deborah A. Fields, and K. A. Searle

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Developing a Review Rubric for Learning Resources in Digital Libraries, Heather Leary, Sarah Giersch, Andrew Walker, and Mimi Recker

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Developoing a Review Rubric for Learning Resources in Digital Libraries, Heather Leary, Sarah Giersch, Andrew Walker, and Mimi Recker

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Expert Versus Novice Tutors: Impacts on Student Outcomes in Problem-Based Learning, Heather M. Leary, Andrew E. Walker, M. Harrison Fitt, and Brett E. Shelton

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Effects of a Professional Development on Teacher Integration of Online Resources, Xin Mao and Mimi M. Recker

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Literary and Historical 3D Digital Game–Based Learning: Design Guidelines, D. Neville and Brett E. Shelton

Cybertext redux: Using DGBL to teach L2 vocabulary and reading to beginning university students, D. Neville, Brett E. Shelton, and B. McInnis

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Educational Data Mining Approaches for Digital Libraries, Mimi Recker, Sherry Hsi, Beijie Xu, and Rob Rothfarb

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Reciprocal Mentoring "In the Wild": A Retrospective, Comparative Case Study of ICT Teacher Professional Development, B. Robertshaw, H. Leary, Andrew E. Walker, K. Bloxham, and Mimi M. Recker

Extensions of interactive fiction to the social sphere: Zork to Kingdom of Loathing, Brett E. Shelton

Teaching educational design through computer game design: Balancing expectations, abilities and outcomes, Brett E. Shelton

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Teaching Educational Design through Computer Game Design: Balancing Expectations, Abilities and Outcomes, Brett E. Shelton

Utilizing readily available and open source libraries to create a 3D game engine, T. Stowell, J. Scoresby, C. Coats, M. Capell, and Brett E. Shelton

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A Problem Based Learning Meta Analysis: Differences Across Problem Types, Implementation Types, Disciplines, and Assessment Levels, Andrew Walker and Heather Leary

2008

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Understanding and Applying the Professional Code of Ethics, Brian Robert Belland

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A Case Study Gone Awry, Brian Robert Belland and J. C. Belland

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A Scaffolding Framework to Support the Construction of Evidence-Based Arguments among Middle School Students, Brian Robert Belland, Krista D. Glazewski, and Jennifer C. Richardson

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Educational Digital Libraries on the Verge: Introduction to the special issue, Lillian Cassell, Sarah Hosted, and Mimi M. Recker

"Should I Get this Skin Color for My Head?" Conversations About Race in a Tween Gaming Club, M. S. Cook, Deborah A. Fields, and Y. B. Kafai

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Unleashing the Usefulness of Educational Resources through Mining of Educational Metadata, Anne R. Diekema, Jennifer A. Bailey, Blythe A. Bennett, and Holly Devaul

Text Mining Educational Metadata, Anne R. Diekema, Steven A. Rowe, and Blythe A. Bennett

From Outcast to Expert: Identities as an Analytical Lens to Study Learning Across Spaces, Deborah A. Fields

Culturally Relevant Mathematics: Students' Cultural Engagement with Statistics, Deborah A. Fields and N. D. Enyedy

Girl Gamers in Virtual Worlds: Portraits of Participation and Positioning in a Tween Gaming Club, Deborah A. Fields, M. Giang, and Y. B. Kafai

How Does Someone Become a Whyvillian? Issues of Race, Gender, and Trading Face Parts in a Case Study of Tween Play in a Virtual World, Deborah A. Fields and Y. B. Kafai

Knowing and Throwing Mudballs, Hearts, Pies, and Flowers: A Connective Ethnography of Gaming Practices, Deborah A. Fields and Y. B. Kafai

Projectile Throwing as a Tool to Mediate Relationships: A Connective Ethnography of Gaming Practice in a Tween Virtual World, Deborah A. Fields and Y. B. Kafai

Race, Gender, and Trading Face Parts: A Case Study of Identity Construction in a Tween Virtual World, Deborah A. Fields and Y. B. Kafai

Developing a Review Process for Online Resources, S. Giersch, H. Leary, B. Palmer, and Mimi M. Recker

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Design and Development of Virtual Reality: Analysis of Challenges Faced by Educators, Kami Hanson and Brett E. Shelton

Challenges of virtual reality design and development faced by educators, K. Hanson and Brett E. Shelton

Using Web Metrics to Analyze Digital Libraries, M. Khoo, J. Pagano, A. Washington, Mimi M. Recker, B. Palmer, and R. Donahue

Creating a Culture of Critical Game Designers in Elementary Classrooms and Clubs, K. Peppler, A. Diazgranado, Deborah A. Fields, and Y. B. Kafai

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Is Educational Game Research Doomed to Fail?, Brett E. Shelton

Cybertext redux: Using interactive fiction to teach German vocabulary, reading and culture, Brett E. Shelton, D. Neville, and B. McInnis

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Challenges, Frustrations and Triumphs of Remixing an Open Source Game Engine for Educational Purposes, Timothy Stowell and Brett E. Shelton

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Problem-Based Educational Games: Connections, Prescriptions, and Assessment, Andrew Walker and Brett E. Shelton

2007

Exploratory physics learning using open source technologies, M. Brinton, J. Scoresby, and Brett E. Shelton

Making Your Content Accessible to a Wider Audience, Anne R. Diekema, J. A. Bailey, M. Cyr, R. Reitsma, and J. Sullivan

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Standards Alignment for Metadata Assignment, Anne R. Diekema, O. Yilmazel, J. Bailey, S. C. Harwell, and E. D. Liddy

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Examining Perception of Digital Information Space, J. A. D'Ignazio, J. D. Ryan, S. C. Harwell, Anne R. Diekema, and E. D. Liddy

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Using Peer Feedback to Enhance the Quality of Student Online Postings: An Exploratory Study, Peggy A. Ertmer, Jennifer C. Richardson, Brian Robert Belland, Denise Camin, Patrick Connolly, Glen Coulthard, Kimfong Lei, and Christopher Mong

Mixed Methods for Mixed Reality: Overcoming Methodological Challenges to Understand User Activity in a Massive Multi-User Virtual Environment, D. Feldon, Y. B. Kafai, M. Giang, M. Quintero, and Deborah A. Fields

Learning by Cheating? Investigating the Science in a Cheat Sites for Informal Educational Multi-User Virtual Environments, Deborah A. Fields

Illegitimate Practices as Legitimate Participation: Game Cheat Sites in a Tween Virtual Community, Deborah A. Fields and Y. B. Kafai

Stealing from Grandma or Generating Knowledge: Contestations and Effects of Cheats in a Tween Virtual World, Deborah A. Fields and Y. B. Kafai

The Development of Distributed Expertise Across Physical and Virtual Worlds in a Teen Gaming Club, Deborah A. Fields and Y. B. Kafai

Tracing Insider Knowledge Across Time and Spaces: A Connective Ethnography in a Teen Game World, Deborah A. Fields and Y. B. Kafai

Achievement Standards Architecture in the NSDL, D. Golder, Anne R. Diekema, H. Devaul, K. Cariani, and S. Sutton

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Collecting, Organizing, and Managing Resources for Teaching Educational Games the Wiki Way, Shelley Johnson, Brett E. Shelton, and David Wiley

To Cheat or Not to Cheat? Practices, Purposes, and Politics of Cheating in Online Games, Y. B. Kafai, M. Consalvo, Deborah A. Fields, T. Satsicz, and E. Zimmerman

"Blacks Deserve Bodies Too!" Design and Discussion About Diversity and Race in a Tween Online World, Y. B. Kafai, M. S. Cook, and Deborah A. Cook

"Why Are Newbies White?" Discussing and Designing Race in a Tween Virtual World, Y. B. Kafai, M. S. Cook, and Deborah A. Fields

Games in Schools, Club, Homes and Fandom Communities: Opportunities and Challenges in Understanding Learning Collaboration, Y. B. Kafai, C. Dede, J. Clarke, Deborah A. Fields, E. Halverson, and T. Satwecz

Where in the World is the Science in Whyville? Informal Science in a Multi-User Virtual Community, Y. B. Kafai, D. Feldon, Deborah A. Fields, M. Giang, K. Peppler, and M. Quintero

Life in the Time of Whypox: A Virtual Epidemic as a Community Event, Y. B. Kafai, D. Feldon, Deborah A. Fields, M. Giang, and M.. Quintero

Your Second Selves: Resources, Agency and Constraints in Avatar Design in a Tween Online World, Y. B. Kafai, Deborah A. Fields, and M. S. Cook

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Desirable Characteristics of Learning Companions, Yanghee Kim

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Pedagogical Agents as Social Models to Influence Learner Attitudes, Yanghee Kim and A. Baylor

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Pedagogical Agents as Learning Companions: The Impact of Agent Emotion and Gender, Yanghee Kim, A. L. Baylor, and E. Shen

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The Underutilization of Internet and Communication Technology-assisted Collaborative Project-Based Learning Among International Educators: A Delphi Study, Barry S. Kramer, Andrew Walker, and Jennifer M. Brill

A Study of How Online Learning Resource Are Used, Mimi M. Recker, S. Giersch, Andrew E. Walker, S. Halioris, M. Xin, and B. Palmer

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A Study of Teachers' Use of Online Learning Resources to Design Classroom Activities, Mimi M. Recker, Andrew E. Walker, S. Giersch, X. Mao, B. Palmer, D. Johnson, Heather M. Leary, and B. Robertshaw

Remixing open-source materials for creating a 3D game engine: A developer’s diary, J. Scoresby, T. Stowell, C. Coats, and Brett E. Shelton

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Designing Educational Games for Activity-Goal Alignment, Brett E. Shelton

Designing instructional games for activity-goal alignment, Brett E. Shelton

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The Design and Use of Simulation Computer Games in Education, Brett Shelton and David Wiley

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Text Categorization for Aligning Educational Standards, O. Yilmazel, N. Balasubramanian, S. C. Harwell, J. Bailey, Anne R. Diekema, and E. D. Liddy

2006

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Perceptions of the Value of Problem-Based Learning among Students with Special Needs and Their Teachers, Brian Robert Belland, P. A. Ertmer, and K. D. Simons

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The Competencies and Characteristics Required of an Effective Project Manager: A Web-Based Delphi Study, Jennifer M. Brill, M. J. Bishop, and Andrew Walker

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From isolation to legitimate peripheral participation: Encouraging a community of practice among teacher education students through a web resource database, Jennifer M. Brill and Andrew Walker

Understanding Local Teacher Adaptations of a Complex Learning Environment, M. S. Cook, Deborah A. Fields, and W. A. Sandoval

Automatic Standard Alignment Through Machine Learning Techniques, Anne R. Diekema, S. C. Harwell, J. A. Bailey, O. Yilmazel, and E. D. Liddy

Identities and Astronomy Camp: How Individual Campers Make Meaning of Science Experiences, Deborah A. Fields

What Do Students Gain From a Week at Science Camp? Youth Perceptions and the Design of an Immersive Research-Oriented Astronomy Camp, Deborah A. Fields

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A Social-Cognitive Framework for Designing Pedagogical Agents as Learning Companions, Yanghee Kim and Amy L. Baylor

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Pedagogical Agents as Learning Companions: The Role of Agent Competency and Type of Interaction, Yanghee Kim, Amy L. Baylor, and PALS Group

Content-Based English Learning through Pedagogical Agents, Yanghee Kim, P. Punahm, and Y. Ko

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Methodological challenges for identifying and coding diverse knowledge elements in interview data, Victor R. Lee, Moshe Krakowski, Bruce Sherin, Megan Bang, and Gregory Dam

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Methodological challenges for identifying and coding diverse knowledge elements in interview data, Victor R. Lee, Moshe Krakowski, Bruce Sherin, Megan Bang, and Gregory Dam

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Modeling Reference Interviews as a Basis for Improving Automatic QA Systems, N. J. McCracken, Anne R. Diekema, G. Ingersoll, S. C. Harwell, E. E. Allen, O. Yilmazel, and E. D. Liddy

Using Content Across Digital Libraries, Mimi M. Recker and B. Palmer

2005

NLP-based Content Standard Assignment, N. Balasubramanian, H. Devaul, Anne R. Diekema, S. C. Harwell, and E. D. Liddy

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Simulating Instructional Roles through Pedagogical Agents, Amy L. Baylor and Yanghee Kim

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Experimenting with the Automatic Assignment of Educational Standards to Digital Library Content, Anne R. Diekema and J. Chen

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Analyst-Focused Arabic Information Retrieval, Anne R. Diekema, J. Hannouche, G. Ingersoll, R. N. Oddy, and E. D. Liddy

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Pedagogical Agents as Learning Companions: Building Social Relations with Learners, Yanghee Kim

A Retrospective on Generating & Evaluating Automatic Metadata for Educational Resources: A Holistic Program, E. D. Liddy, J. Chen, C. M. Finneran, Anne R. Diekema, S. C. Harwell, and O. Yilmazel

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Teaching, Designing, and Sharing: A Context for Learning Objects, Mimi Recker, Jim Dorward, Deonne Dawson, Ye Liu, Xin Mao, Bart Palmer, Sam Halioris, and Jaeyang Park

You Can Lead a Horse to Water, Mimi M. Recker, J. Dorward, D. Dawson, S. Halioris, Y. Liu, X. Mao, B. Palmer, and J. Park

2004

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Analysis of User Image Descriptions and Automatic Image Indexing Vocabularies: An Exploratory Study, N. Balasubramanian, Anne R. Diekema, and A. A. Goodrum

The CareNet Display: Lessons learned from an in-home evaluation of an ambient display, S. Consolvo, P. Roessler, and Brett E. Shelton

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Technology for Care Networks of Elders, Sunny Consolvo, Peter Roessler, Brett E. Shelton, Anthony LaMarca, Bill Schilit, and Sarah Bly

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Preliminary Lexical Framework for English-Arabic Semantic Resource Construction, Anne R. Diekema

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Computer-Assisted Content Standard Assignment & Alignment, Anne R. Diekema and E. D. Liddy

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Evaluation of Restricted Domain Question-Answering Systems, Anne R. Diekema, O. Yilmazel, and E. D. Liddy

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Finding Answers to Complex Questions, Anne R. Diekema, Ozgur Yilmazel, Jiangping Chen, Sarah Harwell, Lan He, and Elizabeth D. Liddy

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Context-Based Question-Answering Evaluation, E. D. Liddy, Anne R. Diekema, and O. Yilmazel

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Discovery and Use of Online Learning Resources: Case Study Findings, Mimi M. Recker, James Dorward, and Laurie Miller Nelson

Using coordination classes to interpret conceptual change in astronomical thinking, Brett E. Shelton