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2020

Crafting Coherence Across a Multi Level Networked Improvement Community Focused on the Implementation of the Next Generation Science Standards, J. H. Hill, D. T. Campbell, and Lisa Lundgren; Annual Meeting of the Association of Science Teacher Education

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The Validity and Instructional Value of a Rubric for Evaluating Online Course Quality: An Empirical Study, Ji Eun Lee, Mimi Recker, and Min Yuan; Online Learning

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Introducing Coding through Tabletop Board Games and Their Digital Instantiations across Elementary Classrooms and School Libraries, Victor R. Lee, Frederick Poole, Jody Clarke-Midura, Mimi Recker, and Melissa Rasmussen; SIGCSE '20: The 51st ACM Technical Symposium on Computer Science Education

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STEAM Maker Education: Conceal/Reveal of Personal, Artistic and Computational Dimensions in High School Student Projects, Lindsay Lindberg, Deborah Ann Fields, and Yasmin B. Kafai; Frontiers in Education

Culturally Disruptive Design, Breanne Krystine Litts; DUB Speaker Series

Defining Collaboration as an Outcome of Maker-Based Learning, Breanne Krystine Litts and Erica Rosenfeld Halverson; International Conference of the Learning Sciences

Diversifying Computational Tools: How Technology Affords and Constrains Indigenous Youths’ Design Agency, Breanne Krystine Litts, Kristin A. Searle, Megan Marie Hamilton, Kameica Yazzie, and Cedric Mannie; International Conference of the Learning Sciences

Toward a Culturally Disruptive Framework in Partnership-Based Research and Design, Breanne Krystine Litts, Melissa Tehee, Megan Marie Hamilton, Lili Yan, Devon Isaacs, Jennifer Jenkins, and Stuart Baggaley; Association for Educational Communications & Technology Annual Conference

Equitable Stewardship: Ethical, Cultural, and Historical Considerations of Data Practices in RPP Work, Breanne Krystine Litts, Melissa Tehee, Devon Isaacs, and Megan Marie Hamilton; National Network of Education Research-Practice Partnerships Annual Forum

Developing Sixth Graders’ Cultural Competence Across the Curriculum: A Collaborative Redesign Process, Breanne Krystine Litts, Melissa Tehee, Jennifer Jenkins, and Stuart Baggaley; International Conference of the Learning Sciences

Debating the Bears Ears: Employing Culturally Disruptive Pedagogy for Curriculum Redesign, Breanne Krystine Litts, Melissa Tehee, N. Justis, Lili Yan, Stuart Baggaley, and Jennifer Jenkins; Association for Educational Communications & Technology Annual Conference

Regardless of Major, Undergraduates Learn When Participating in Citizen Science, Lisa Lundgren, C. B. Cooper, L. R. Larson, B. Alif, S. E. Futch, and B. Johns; Annual International Conference for the National Association for Research in Science Teaching

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Profiles in Practice: Stories of Paleontology Within an Online, Scientific Community, Lisa Lundgren, Kent J. Crippen, and Richard T. Bex II; International Journal of Science and Mathematics Education

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Social Media Interaction as Informal Science Learning: a Comparison of Message Design in Two Niches, Lisa Lundgren, Kent J. Crippen, and Richard T. Bex II; Research in Science Education

Pinterest as a Professional Learning Network: Continuous Collaboration or Does Collaboration End with the Pin?, Lisa Lundgren, Stephanie E. Schroeder, and Rachelle E. Curcio; Annual International Conference for the American Educational Research Association

Using Social Media to Engage Communities with Research: SMART Social Media—Planning for Success, Lisa Lundgren, Kathryn A. Stofer, Kirsten Hecht, and Tyus Williams; EDIS

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Finding a Fit: Biological Science Doctoral Students’ Selection of a Principal Investigator and Research Laboratory, Michelle A. Maher, Annie M. Wofford, Josipa Roksa, and David F. Feldon; CBE Life Sciences Education

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The Belgrade PaleoBlitz: A Pilot Project to Engage Amateur Paleontologists, Victor J. Perez, Ronny M. Leder, Lisa Lundgren, Shari Ellis, Betty A. Dunckel, and Kent J. Crippen; Palaeontologica Electronica

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“How Well Does Your Structural Equation Model Fit Your Data?”: Is Marcoulides and Yuan’s Equivalence Test the Answer?, James Peugh and David F. Feldon; CBE Life Sciences Education

Using Social Media to Engage Communities with Research: Basics, Kathryn A. Stofer, Lisa Lundgren, Kirsten Hecht, and Tyus Williams; EDIS

Stories From the Field: Locating and Cultivating Computational Thinking in Spaces of Learning, Michelle Hoda Wilkerson, Cynthia M. D'Angelo, and Breanne Krystine Litts; Interactive Learning Environments

Exploring the Rhetorical Affordances of Augmented Reality in the Context of the Anthropocene, Lili Yan, Mckay Colleni, and Breanne Krystine Litts; Immersive Learning Research Network Conference

Learning in the More Than Human World: A Conceptual Analysis of Posthuman Pedagogy, Lili Yan, Breanne Krystine Litts, and Chungsoo Na; International Conference of the Learning Sciences

We Got the Beat: Using Simply Heart Rate Monitors to Promote Healthy Lifestyles, Kameica Yazzie, Cedric Mannie, Megan Marie Hamilton, and Breanne Krystine Litts; Association for Educational Communications & Technology Annual Conference

2019

Reaching Communities Through Cosplay: A Study in Paleontology and Pop Culture, M. M. Barboza, Gabriel-Philip Santos, Isaac Magallanes, Michelle J. Ziegler, and Lisa Lundgren; North American Paleontological Convention

“You Can’t Sit With Us”: What Topic Modeling can Reveal about Paleontology on Twitter, Richard T. Bex II, Lisa Lundgren, Jennifer E. Bauer, and Kent J. Crippen; Geological Society of America Annual Meeting

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Scientific Twitter: The flow of Paleontological Communication Across a Topic Network, Richard T. Bex II, Lisa Lundgren, and Kent J. Crippen; PLoS ONE

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Postdocs’ Lab Engagement Predicts Trajectories of PhD Students’ Skill Development, David F. Feldon, Kaylee Litson, Soojeong Jeong, Jennifer M. Blaney, Jina Kang, Candace Miller, Kimberley Griffin, and Josipa Roksa; Proceedings of the National Academy of Sciences

FOSSIL: Building a Community of Practice via Social Paleontology, Eleanor E. Gardner, Sadie M. Mills, and Lisa Lundgren; North American Paleontological Convention Symposium

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An Emerging Technology Report on Computational Toys in Early Childhood, Megan Hamilton, Jody Clarke-Midura, Jessica F. Shumway, and Victor R. Lee; Technology, Knowledge and Learning

Native CS Connections Across Northern Utah, Megan Marie Hamilton and Breanne Krystine Litts; CSforALL Summit

Engaging in Social Paleontology: A Case Study of Instagram, Mary Jane Hughes, Samantha B. Ocon, Sadie M. Mills, Jennifer E. Bauer, Kent J. Crippen, and Lisa Lundgren; Geological Society of America

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Identifying Faculty and Peer Interaction Patterns of First-Year Biology Doctoral Students: A Latent Class Analysis, Soojeong Jeong, Jennifer M. Blaney, and David F. Feldon; CBE Life Sciences Education

Designing for Impact: Shifting Children's Perspectives of Civic and Social Issues Through Making Mobile Games, Julie K. Lamarra, Apoorva Chauhan, and Breanne Krystine Litts; ACM International Conference on Interaction Design and Children

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The Picture of Smartphones at School is Not a Dire One and the Picture of Student Competence is a Bright One, Victor R. Lee; Learning, Culture and Social Interaction

I'm Drowning in Squirrels!: How Children Embody and Debug Computational Algorithms Through Designing Mixed Reality Games, Breanne Krystine Litts, Apoorva Chauhan, Chase K. Mortensen, and Kamaehu Matthias; ACM International Conference on Interaction Design and Children

Examining Learners’ Failure Trajectories Across Their Computational Design Processes, Breanne Krystine Litts, Julie K. Lamarra, and Chase K. Mortensen; American Educational Research Association Annual Meeting

Mobile Augmented Reality: Exploring a New Genre of Learning, Breanne Krystine Litts and Whitney E. Lewis; GetMobile: Mobile Computing and Communications

Engaging Youth in Computational Thinking Practices Through Designing Place-Based Mobile Games About Local Issues, Breanne Krystine Litts, Whitney E. Lewis, and Chase K. Mortensen; Interactive Learning Environments

Designing E-Textiles Together: Creating More Equitable Collaborative E-Textiles Projects for High School Classrooms, Breanne Krystine Litts, Debora A. Lui, and Yasmin B. Kafai; American Educational Research Association Annual Meeting

Computing Reality Through Collaborative, Embodied Debugging: How Learners Design and Debug Mixed Reality Games, Breanne Krystine Litts and Chase K. Mortensen; International Conference on Computer Supported Collaborative Learning

A Maker Studio Model for High School Classrooms: The Nature and Role of Critique in an Electronic Textiles Design Project, Breanne Krystine Litts, Sari A. Widman, Debora A. Lui, Justice T. Walker, and Yasmin B. Kafai; Teachers College Record

Pair Physical Computing: High School Students’ Practices and Perceptions of Collaborative Coding and Crafting With Electronic Textiles, Debora A. Lui, Yasmin B. Kafai, Breanne Krystine Litts, and Sari A. Widman; Computer Science Education

Social Paleontology on Twitter: A Longitudinal Case Study of Network Composition and Attributes, Lisa Lundgren, Richard T. Bex II, Jennifer E. Bauer, and Kent J. Crippen; 11th International Conference on Social Media & Society

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Learning and the Practice of Social Media in Informal Science Education Centers, Lisa Lundgren and Kent J. Crippen; Journal of E-Learning

A New Tool for Characterizing Paleontological Citizen Scientists in Online Social Spaces, Lisa Lundgren, Kent J. Crippen, and Richard T. Bex II; Citizen Science Association Conference

Describing the Practices of Members Within One Niche of Social Paleontology’s Digital Ecology, Lisa Lundgren, Kent J. Crippen, and Richard T. Bex II; Annual International Conference for the National Association for Research in Science Teaching

A Case Study of Comic Convention Visitors’ Perceptions of Scientists, Lisa Lundgren, Gabriel-Philip Santos, M. M. Barboza, B. Stoneburg, and Michelle J. Ziegler; Geological Society of America Annual Meeting

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Panel-Based Exhibit Using Participatory Design Elements May Motivate Behavior Change, Lisa Lundgren, Kathryn A. Stofer, Betty A. Dunckel, Janice Krieger, Makenna Lange, and Vaughan James; Journal of Science Communication

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Doctoral Student Experiences in Biological Sciences Laboratory Rotations, Michelle A. Maher, Annie M. Wofford, Josipa Roska, and David F. Feldon; Studies in Graduate and Postdoctoral Education

Measuring Success: Evaluating Paleontology on Instagram, Samantha B. Ocon, Mary Jane Hughes, Sadie M. Mills, Jennifer E. Bauer, Kent J. Crippen, Lisa Lundgren, Richard T. Bex II, and Bruce J. MacFadden; Geological Society of America

Best Practices for Instagram as a Geoscience Education Tool, Samantha B. Ocon, Mary Jane Hughes, Sadie M. Mills, Jennifer E. Bauer, Lisa Lundgren, Richard T. Bex II, Kent J. Crippen, and Bruce J. MacFadden; Geological Society of America Annual Meeting

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Whose Responsibility Is It? A Statewide Survey of School Librarians on Responsibilities and Resources for Teaching Digital Citizenship, Abigail L. Phillips and Victor R. Lee; School Library Research

Cosplay for Science: Utilizing Pop Culture Narratives as a Means for Science Educational Outside Traditional Learning Centers, Gabriel-Philip Santos, Lisa Lundgren, M. M. Barboza, Michelle J. Ziegler, and B. Stoneburg; Society of Vertebrate Paleontology Annual Meeting

“Like, Share, Comment,” and Learn: Transformative Learning in Online Anti-Trump Resistance Communities, Stephanie Schroeder, Elizabeth Currin, Elizabeth Washington, Rachelle E. Curcio, and Lisa Lundgren; Adult Education Quarterly

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Expanding the Learning Network: How Teachers Use Pinterest, Stephanie E. Schroeder, Rachelle E. Curcio, and Lisa Lundgren; Journal of Research on Technology in Education

Learning to Take No for an Answer: Co-Designing Digital Experiences With Indigenous Youth in the Southwestern United States, Kristin A. Searle, Bryan McKinley Jones Brayboy, Breanne Krystine Litts, and Yasmin B. Kafai; American Educational Research Association Annual Meeting

Telling Stories That Matter: Indigenous Youth Sustaining Cultural Knowledge, Kristin A. Searle, Breanne Krystine Litts, Bryan McKinley Jones Brayboy, and Yasmin B. Kafai; Connected Learning Summit 2019

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Equitable Engagement in STEM: Using E-Textiles to Challenge the Positioning of Non-Dominant Girls in School Science, Kristin A. Searle, Colby Tofel-Grehl, and Janet Breitenstein; International Journal of Multicultural Education

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Connecting with Computer Science: Electronic Textile Portfolios as Ideational Identity Resources for High School Students, Mia S. Shaw, Deborah A. Fields, and Yasmin B. Kafai; International Journal of Multicultural Education

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Public Engagement on Climate and Health in Museums and Participatory Dialogues may Foster Behavior Change, Kathryn A. Stofer, Lisa Lundgren, Betty A. Dunckel, Vaughan James, Makenna Lange, and Janice Krieger; Journal of STEM Outreach

2018

Using a mobile app to connect teachers to the science of paleontology, Richard T. Bex II, Kent J. Crippen, Lisa Lundgren, Sadie M. Mills, and Bruce J. MacFadden; Geological Society of America Annual Meeting

Designing for Public Participation in Paleontology Through the Development of an App, RIchard T. Bex II, Lisa Lundgren, Kent J. Crippen, and Bruce J. MacFadden; European Conference on Social Media

“I Would Tell Her Why We Made it”: Native American Youth Making Digital Games, Teresa Casort, Kristin A. Searle, Breanne Krystine Litts, and Stephanie R. Benson; American Educational Research Association Annual Meeting

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How Mother and Father Support Affect Youths’ Interest in Computer Science, Jody Clarke-Midura, Frederick J. Poole, Katarina Pantic, Chongning Sun, and Vicki Allan; Proceedings of the 2018 ACM Conference on International Computing Education Research

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Iterative Design of a Simulation-Based Module for Teaching Evolution by Natural Selection, Jody Clarke-Midura, Denise S. Pope, Susan Maruca, Joel K. Abraham, and Eli Meir; Evolution: Education and Outreach

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The Lifecycle of Sustainable Analytics: From Data Collection to Change Management, Mitchell Colver

Exploring Maker Technologies in Creating a Sense of Belonging With American Indian College Students, Sequoia Lynn Dance, Bryan McKinley Jones Brayboy, Breanne Krystine Litts, and Amanda R. Tachine; American Educational Research Association Annual Meeting

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Designing for Online Computer-Based Clinical Simulations: Evaluation of Instructional Approaches, Ilana Dubovi; Nurse Education Today

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Self-Efficacy Change Associated with a Cognitive Load-Based Intervention in an Undergraduate Biology Course, David F. Feldon, Joana Franco, Jie Chao, James Peugh, and Cathy Maahs-Fladung; Learning and Instruction

Forms of Emergent Collaboration in Maker-Based Learning, Erica Rosenfeld Halverson, Breanne Krystine Litts, and Brian Gravel; International Conference of the Learning Sciences

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Note-Taking and Science Inquiry in an Open-Ended Learning Environment, Yang Jiang, Jody Clarke-Midura, Bryan Keller, Ryan S. Baker, Luc Paquette, and Jaclyn Ocumpaugh; Contemporary Educational Psychology

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The Ethics of Play and Participation in a Tween Virtual World: Cheating Practices and Perspectives in the Whyville Community, Yasmin B. Kafai, Deborah A. Fields, and Estee Ellis; Cognitive Development

Debugging Computational Design: A Pedagogical Approach, Julie K. Lamarra, Breanne Krystine Litts, Whitney E. Lewis, and Chase K. Mortensen; Immersive Learning Research Network Conference

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Personal Analytics Explorations to Support Youth Learning, Victor R. Lee; Digital Technologies and Instructional Design for Personalized Learning

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Conjecture Mapping the Library: Iterative Refinements Toward Supporting Maker Learning Activities in Small Community Spaces, Victor R. Lee, Mimi Recker, and Abigail L. Phillips; 13th International Conference of the Learning Sciences

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Data Use by Middle and Secondary Students in the Digital Age: A Status Report and Future Prospects, Victor R. Lee and Michelle H. Wilkerson

Designing Tools to Support Computational Making: Insights for Using Storyboarding Cards in Youths’ Design Processes, Whitney E. Lewis and Breanne Krystine Litts; American Educational Research Association Annual Meeting

Educative Social Media for Informal Science Learning: Effective Message Design Across Two Digital Niches, Lisa Lindgren and Kent J. Crippen; Annual International Conference for the National Association for Research in Science Teaching

Locating Community Stories: Using Place as a Lens For Culturally Responsive Making, Breanne Krystine Litts, Teresa Casort, Kristin A. Searle, and Stephanie R. Benson; American Educational Research Association Annual Meeting

Computing by Design, Breanne Krystine Litts, Chase K. Mortensen, and Whitney E. Lewis; Connected Learning Summit 2018

Contribution “Gaming” in Symposium Entitled: Successful Learning from Failure: Debugging, Gaming, and Making Activities, Breanne Krystine Litts, Chase K. Mortensen, and Whitney E. Lewis; Connected Learning Summit 2018

Intergenerational making: Co-Designing Makerspaces and Maker Activities with Communities and Families, Breanne Krystine Litts, Kristin A. Searle, Teresa Casort, Sequoia Lynn Dance, and Bryan McKinley Jones Brayboy; Connected Learning Summit 2018

Structuring Social Paleontology: A Description of Twitter Hashtags and Users, Lisa Lundgren, Richard T. Bex II, and Kent J. Crippen; Geological Society of America Annual Meeting

Implementing Social Media Campaigns and Webinars to Promote Professionalization in Paleontology, Lisa Lundgren, Richard T. Bex II, Kent J. Crippen, Eleanor E. Gardner, Sadie M. Mills, and Bruce J. MacFadden; Geological Society of America Annual Meeting

Digging into the PIT: A New Tool for Characterizing the Social Paleontological Community, Lisa Lundgren, Kent J. Crippen, and Richard T. Bex II; E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2018

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Mental Models and Social Media Personas: a Case of Amateur Palaeontologists, Lisa Lundgren, Kent J. Crippen, Eleanor E. Gardner, Victor J. Perez, and Ronny Maik Leder; International Journal of Social Media and Interactive Environments

Designing Mobile Stories: An Introduction to the Augmented Reality and Interactive Storytelling Development Platform, Chase K. Mortensen, Breanne Krystine Litts, and David J. Gagnon; Connected Learning Summit 2018

Capturing Computational Making: What Screencasts Tell Us About Learning in a Digital Making Activity, Chase K. Mortensen, Breanne Krystine Litts, Whitney E. Lewis, and Stephanie R. Benson; American Educational Research Association Annual Meeting

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How Design Features in Digital Math Games Support Learning and Mathematics Connections, Patricia S. Moyer-Packenham, Christina W. Lommatsch, Kristy Litster, Jill Ashby, Emma Bullock, Allison L. Roxburgh, Jessica F. Shumway, Emily Speed, Benjamin Covington, Christine Hartmann, Jody Clarke-Midura, Joel Skaria, Arla Westenskow, Beth MacDonald, Jürgen Symanzik, and Kerry E. Jordan; Computers in Human Behavior

How Teachers Use Pinterest: Similarities and Differences in Teachers’ Uses of Pinterest for Instructional Planning, Stephanie E. Schroeder, Rachelle E. Curcio, and Lisa Lundgren; American Education Research Association

Taking an Interest in Pinterest: How Pre-Service Teachers use Pinterest, Stephanie E. Schroeder, Rachelle E. Curcio, and Lisa Lundgren; Annual Conference of the Association of Teacher Educators

Citizenship Education Beyond P-16: Self-Directed Learning in Online Communities, Stephanie E. Schroeder, Rachelle E. Curcio, Lisa Lundgren, Elizabeth Currin, and E. A. Yaeger; CUFA (College & University Faculty Assembly) Meeting

Cultural Repertoires: Indigenous Youth Creating With Place and Story, Kristin A. Searle, Teresa Casort, Breanne Krystine Litts, Bryan McKinley Jones Brayboy, Sequoia Lynn Dance, and Yasmin B. Kafai; International Conference of the Learning Sciences

Debugging Open-Ended Designs: High School Students’ Perceptions of Failure and Success in an Electronic Textiles Design Activity, Kristin A. Searle, Breanne Krystine Litts, and Yasmin B. Kafai; Thinking Skills and Creativity

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Does Audience Matter? Comparing Teachers' and Non-Teachers' Application and Perception of Quality Rubrics for Evaluating Open Educational Resources, Min Yuan and Mimi Recker; Educational Technology Research and Development

2017

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Relationships Between Access to Mobile Devices, Student Self-Directed Learning, and Achievement, Scott R. Bartholomew, Edward M. Reeve, Raymond Veon, Wade Goodridge, Victor R. Lee, and Louis Nadelson; Journal of Technology Education

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A Bayesian Network Meta-Analysis to Synthesize the Influence of Contexts of Scaffolding Use on Cognitive Outcomes in STEM Education, Brian R. Belland, Andrew E. Walker, and Nam Ju Kim; Review of Educational Research

Learning through Blogging: Students' Perspectives in Collaborative Blog-Enhanced Learning Communities., Brian Belland, Kuo Yu-Chun, and Kuo Yu-Tung; Journal of Educational Technology & Society

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From Wearing to Wondering: Treating Wearable Activity Trackers as Objects of Inquiry, Joel R. Drake, Ryan Cain, and Victor R. Lee; Optimizing STEM Education With Advanced ICTs and Simulations